Roving Soldiers Sue for Peace
"Roving Soldiers Sue for Peace" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 20 moves; the key first move is +R+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Elephants, 2 Chariots, a Cannon, a Soldier. Black has a General, 2 Chariots, 2 Soldiers.
Solution move by move
- 1. Red +R+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for1. Black K5+11. Black K5+1 - 2. Red -R+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for2. Black K5+12. Black K5+1 - 3. Red +R=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K5=43. Black K5=4 - 4. Red R5=3Why it worksWhat to watch out for
- Not forcing: the defender has 32 replies, so compare each one before playing it.
4. Black R5+14. Black R5+1 - 5. Red C9=5Why it worksWhat to watch out for
- Not forcing: the defender has 32 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
5. Black P5=65. Black P5=6 - 6. Red R4-7Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 31 replies, so compare each one before playing it.
6. Black R8=66. Black R8=6 - 7. Red K4+1Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
7. Black R5-67. Black R5-6 - 8. Red R3-28. Black K4-1
8. Black K4-1 - 9. Red R3-2Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
9. Black R5+49. Black R5+4 - 10. Red P1+1Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
10. Black K4=510. Black K4=5 - 11. Red R3=4Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
11. Black P1+111. Black P1+1 - 12. Red P1=2Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
12. Black P1=212. Black P1=2 - 13. Red P2=3Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
13. Black P2=313. Black P2=3 - 14. Red P3+1Why it worksWhat to watch out for
- Not forcing: the defender has 18 replies, so compare each one before playing it.
14. Black P3=414. Black P3=4 - 15. Red P3+1Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
15. Black P4+115. Black P4+1 - 16. Red E1+3Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
- The Elephant stands where it can be captured.
16. Black P4+116. Black P4+1 - 17. Red R4-3Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
17. Black R5+317. Black R5+3 - 18. Red K4-1Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
18. Black P4+118. Black P4+1 - 19. Red R4=5Why it worksWhat to watch out for
- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
19. Black R5-119. Black R5-1 - 20. Red E3-5Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 6 replies, so compare each one before playing it.
20. Red E3-5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 4. Black R5+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=6 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black P5=6
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8-1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black R8=6
- If Black plays R8=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R8-4 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black R5-6
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black K4-1
- If Black plays R5+1 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black R5+4
- If Black plays P1+1 instead: Red mates immediately with R3=6. Try it on the board
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black K4=5
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P1+1
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black P1=2
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P2=3
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black P3=4
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black P4+1
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5-1 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P4+1
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black R5+3
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- 18. Black P4+1
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black R5-1
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Roving Soldiers Sue for Peace"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
20 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move +R+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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- Cannon Strikes Tongguan
- Cannon Strikes the Central Camp
- Moon Hidden at the Sea Bottom
- Panning Gold From Sand
- Massing Troops in the Western Regions
- Marching With Fewer Stoves
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