Young Friends Watch the Lanterns
"Young Friends Watch the Lanterns" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 29 moves; the key first move is R2+5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot, a Cannon, 2 Soldiers. Black has a General, 2 Advisors, a Elephant, a Chariot, a Horse, a Cannon, 3 Soldiers.
Solution move by move
- 1. Red R2+5Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black E5-71. Black E5-7 - 2. Red R2=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for2. Black A5-62. Black A5-6 - 3. Red R3-8Why it works
- Wins material: takes the Cannon.
- Takes away the General's escape squares.
What to watch out for3. Black A6+53. Black A6+5 - 4. Red R3+8Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for4. Black A5-64. Black A5-6 - 5. Red C1=4Why it works
- Wins material: takes the Advisor.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
5. Black P6=75. Black P6=7 - 6. Red P7=6Why it worksWhat to watch out for
- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
6. Black K4+16. Black K4+1 - 7. Red P6+1Why it works
- Wins material: takes the Advisor.
What to watch out for7. Black K4=57. Black K4=5 - 8. Red P6+18. Black K5=6
8. Black K5=6 - 9. Red C4-8Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
- The Cannon stands where it can be captured.
9. Black P2+19. Black P2+1 - 10. Red C4-1Why it worksWhat to watch out for
- Not forcing: the defender has 22 replies, so compare each one before playing it.
10. Black P1=210. Black P1=2 - 11. Red R3-7Why it works
- Wins material: takes the Soldier.
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
11. Black K6+111. Black K6+1 - 12. Red C4=8Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Cannon; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 20 replies, so compare each one before playing it.
12. Black P2+112. Black P2+1 - 13. Red R3=7Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
13. Black R5-213. Black R5-2 - 14. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
14. Black R5=414. Black R5=4 - 15. Red K6=5Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
15. Black R4=515. Black R4=5 - 16. Red K5=6Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
16. Black R5-216. Black R5-2 - 17. Red R7=1Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
17. Black R5+517. Black R5+5 - 18. Red R1=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for18. Black K6=518. Black K6=5 - 19. Red R4+7Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
19. Black R5=719. Black R5=7 - 20. Red R4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for20. Black K5=620. Black K5=6 - 21. Red K6=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
21. Black R7-121. Black R7-1 - 22. Red K5+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
22. Black R7-122. Black R7-1 - 23. Red K5-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
23. Black R7+123. Black R7+1 - 24. Red K5-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 20 replies, so compare each one before playing it.
24. Black R7+124. Black R7+1 - 25. Red K5+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 18 replies, so compare each one before playing it.
25. Black R7-825. Black R7-8 - 26. Red R5-2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for26. Black K6-126. Black K6-1 - 27. Red P6=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for27. Black K6-127. Black K6-1 - 28. Red R5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for28. Black R7=628. Black R7=6 - 29. Red P5=4Why it works
- Ends the game: no legal reply remains.
- Wins material: takes the Chariot.
What to watch out for29. Red P5=4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E5-7
- If Black plays C7-8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays A5-6 instead: Red mates immediately with R2=4. Try it on the board
- 3. Black A6+5
- If Black plays R5-8 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black P6=7
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: Red mates immediately with C4-8. Try it on the board
- If Black plays R5-1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black K4+1
- If Black plays K4=5 instead: Red mates immediately with C4-1. Try it on the board
- 7. Black K4=5
- If Black plays K4-1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black K5=6
- If Black plays K5-1 instead: Red mates immediately with C4-1. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R3-2. Try it on the board
- 9. Black P2+1
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5-1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P1=2
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black K6+1
- If Black plays +P=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=1 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays -P=3 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays -P=1 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays R5=7 instead: Red mates immediately with R3=4. Try it on the board
- If Black plays R5=8 instead: Red mates immediately with R3=4. Try it on the board
- 12. Black P2+1
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black R5-2
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black R5=4
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black R4=5
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R4=9 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black R5-2
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 17. Black R5+5
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- 19. Black R5=7
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=8 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays R5=4 instead: no immediate mate; the attack continues. Try it on the board
- 21. Black R7-1
- If Black plays P2=3 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=8 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=9 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=6 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=5 instead: no immediate mate; the attack continues. Try it on the board
- 22. Black R7-1
- If Black plays P2=3 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=8 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=9 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=6 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=5 instead: no immediate mate; the attack continues. Try it on the board
- 23. Black R7+1
- If Black plays P2=3 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=8 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=9 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=6 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=5 instead: no immediate mate; the attack continues. Try it on the board
- 24. Black R7+1
- If Black plays P2=3 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=8 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=9 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=6 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=5 instead: no immediate mate; the attack continues. Try it on the board
- 25. Black R7-8
- If Black plays P2=3 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays P2=1 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=8 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=9 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=6 instead: Red mates immediately with R5=4. Try it on the board
- If Black plays R7=5 instead: no immediate mate; the attack continues. Try it on the board
Final position
Red wins after 29 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Young Friends Watch the Lanterns"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
29 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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- The Eighteen Scholars
- Twelve Railings
- Fallen Blossoms on Flowing Water (Minor)
- Ten-Sided Formation (Minor)
- Facing Soldiers, Running the Formation
- Returning the Jade Intact to Zhao
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