Twelve Railings
"Twelve Railings" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 13 moves; the key first move is R2+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots, a Horse. Black has a General, 2 Advisors, 2 Elephants, a Cannon, 2 Soldiers.
Solution move by move
- 1. Red R2+31. Black E9-7
1. Black E9-7 - 2. Red H1+22. Black K6=5
2. Black K6=5 - 3. Red R2=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for3. Black A5-63. Black A5-6 - 4. Red H2-4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for4. Black K5+14. Black K5+1 - 5. Red R1+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for5. Black K5+15. Black K5+1 - 6. Red R1=7Why it worksWhat to watch out for
- Not forcing: the defender has 20 replies, so compare each one before playing it.
6. Black C2-76. Black C2-7 - 7. Red H4-5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
7. Black P2=37. Black P2=3 - 8. Red R7-8Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 24 replies, so compare each one before playing it.
8. Black C2=68. Black C2=6 - 9. Red R7+8Why it worksWhat to watch out for
- Not forcing: the defender has 19 replies, so compare each one before playing it.
9. Black P5=49. Black P5=4 - 10. Red K6+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
10. Black C6=410. Black C6=4 - 11. Red R7=6Why it works
- Wins material: takes the Cannon.
- Creates an immediate mating threat that must be answered.
What to watch out for11. Black A4+511. Black A4+5 - 12. Red R3-2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for12. Black A5+612. Black A5+6 - 13. Red R3=4Why it works
- Ends the game: no legal reply remains.
- Wins material: takes the Advisor.
What to watch out for13. Red R3=4
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E9-7
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black K6=5
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black C2-7
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black P2=3
- If Black plays P2=1 instead: Red mates immediately with R3-2. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: Red mates immediately with R3-2. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: Red mates immediately with R3-2. Try it on the board
- If Black plays C2=1 instead: Red mates immediately with R3-2. Try it on the board
- 8. Black C2=6
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2=3 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=8 instead: Red mates immediately with R3-2. Try it on the board
- If Black plays C6=9 instead: Red mates immediately with R3-2. Try it on the board
- 10. Black C6=4
- If Black plays E7-9 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C6=8 instead: Red mates immediately with R3-2. Try it on the board
- If Black plays C6=9 instead: Red mates immediately with R3-2. Try it on the board
- If Black plays C6=5 instead: Red mates immediately with R7-1. Try it on the board
- If Black plays C6+1 instead: Red mates immediately with H5+7. Try it on the board
- 11. Black A4+5
- If Black plays E7-9 instead: Red mates immediately with R3-2. Try it on the board
- If Black plays A6+5 instead: no immediate mate; the attack continues. Try it on the board
Final position
Red wins after 13 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "Twelve Railings"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
13 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R2+3 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- A Thousand Miles Alone
- Ambush on Ten Sides
- The Eighteen Scholars
- Fallen Blossoms on Flowing Water (Minor)
- Young Friends Watch the Lanterns
- Ten-Sided Formation (Minor)
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