A Thousand Miles Alone
"A Thousand Miles Alone" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 17 moves; the key first move is R5=2. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, a Chariot, 2 Soldiers. Black has a General, a Advisor, a Elephant, a Horse, 4 Soldiers.
Solution move by move
- 1. Red R5=2Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
1. Black E9-71. Black E9-7 - 2. Red R2+7Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 19 replies, so compare each one before playing it.
2. Black P4=52. Black P4=5 - 3. Red K5=6Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
3. Black A4-53. Black A4-5 - 4. Red R2=3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Takes away the General's escape squares.
What to watch out for4. Black A5-64. Black A5-6 - 5. Red P5+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
5. Black K5+15. Black K5+1 - 6. Red R3-5Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 11 replies, so compare each one before playing it.
6. Black P1+16. Black P1+1 - 7. Red R3=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for7. Black K5=67. Black K5=6 - 8. Red R5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for8. Black K6=58. Black K6=5 - 9. Red R4+5Why it works
- Wins material: takes the Advisor.
What to watch out for- Not forcing: the defender has 9 replies, so compare each one before playing it.
9. Black P1+19. Black P1+1 - 10. Red R4-5Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
10. Black P1+110. Black P1+1 - 11. Red R4=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for11. Black K5=611. Black K5=6 - 12. Red R5-1Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
12. Black P1=212. Black P1=2 - 13. Red R5=3Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 10 replies, so compare each one before playing it.
13. Black P2+113. Black P2+1 - 14. Red R3-1Why it worksWhat to watch out for
- Not forcing: the defender has 10 replies, so compare each one before playing it.
14. Black P2+114. Black P2+1 - 15. Red R3=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for15. Black K6=515. Black K6=5 - 16. Red R4-1Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 8 replies, so compare each one before playing it.
16. Black P5=616. Black P5=6 - 17. Red K6+1Why it worksWhat to watch out for
- Not forcing: the defender has 9 replies, so compare each one before playing it.
17. Red K6+1
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black E9-7
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- 2. Black P4=5
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=3 instead: Red mates immediately with R2=3. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R2=3. Try it on the board
- If Black plays P6=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: Red mates immediately with R2=3. Try it on the board
- 3. Black A4-5
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: Red mates immediately with R2=3. Try it on the board
- If Black plays P6=7 instead: Red mates immediately with R2=3. Try it on the board
- If Black plays P7+1 instead: Red mates immediately with R2=3. Try it on the board
- If Black plays P7=8 instead: Red mates immediately with R2=3. Try it on the board
- 6. Black P1+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P1+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P1+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7=8 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black P1=2
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P2+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black P2+1
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P6=7 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- 16. Black P5=6
- If Black plays P2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays K5-1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "A Thousand Miles Alone"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
17 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R5=2 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
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- Two Lords Storm the City
- Single Whip Saves the Lord
- Lone Cannon Sorties Six Times
- Ambush on Ten Sides
- The Eighteen Scholars
- Twelve Railings
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