Two Lords Storm the City
"Two Lords Storm the City" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 16 moves; the key first move is R3+2. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots. Black has a General, a Elephant, a Cannon, 5 Soldiers.
Solution move by move
- 1. Red R3+2Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Elephant.
- Creates an immediate mating threat that must be answered.
What to watch out for1. Black K5+11. Black K5+1 - 2. Red R3-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for2. Black K5-12. Black K5-1 - 3. Red R9=5Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K5=63. Black K5=6 - 4. Red R5=4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for4. Black K6=54. Black K6=5 - 5. Red R3-8Why it worksWhat to watch out for
- Not forcing: the defender has 16 replies, so compare each one before playing it.
5. Black P1=25. Black P1=2 - 6. Red R4+1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for- Not forcing: the defender has 23 replies, so compare each one before playing it.
6. Black P6+16. Black P6+1 - 7. Red R4-7Why it works
- Wins material: takes the Soldier.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 24 replies, so compare each one before playing it.
7. Black +P=67. Black +P=6 - 8. Red K4+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 22 replies, so compare each one before playing it.
8. Black P5+18. Black P5+1 - 9. Red K4-1Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
9. Black P2+19. Black P2+1 - 10. Red R3+5Why it worksWhat to watch out for
- Not forcing: the defender has 21 replies, so compare each one before playing it.
10. Black P2+110. Black P2+1 - 11. Red R3=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for11. Black K5=411. Black K5=4 - 12. Red R5=1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 16 replies, so compare each one before playing it.
12. Black P2=312. Black P2=3 - 13. Red R1=9Why it worksWhat to watch out for
- Not forcing: the defender has 13 replies, so compare each one before playing it.
13. Black C1=213. Black C1=2 - 14. Red R9=8Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
14. Black K4=514. Black K4=5 - 15. Red R8=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for15. Black K5=415. Black K5=4 - 16. Red R5=8Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
16. Red R5=8
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 3. Black K5=6
- If Black plays K5=4 instead: no immediate mate; the attack continues. Try it on the board
- 5. Black P1=2
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black P6+1
- If Black plays C1=2 instead: Red mates immediately with R3+9. Try it on the board
- If Black plays C1=3 instead: Red mates immediately with R3+9. Try it on the board
- If Black plays C1=4 instead: Red mates immediately with R3+9. Try it on the board
- If Black plays C1-1 instead: Red mates immediately with R3+9. Try it on the board
- If Black plays C1-2 instead: Red mates immediately with R3+9. Try it on the board
- If Black plays C1-3 instead: Red mates immediately with R3+9. Try it on the board
- 7. Black +P=6
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black P5+1
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P2+1
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P2+1
- If Black plays C1=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black P2=3
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-6 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black C1=2
- If Black plays C1-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3=4 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black K4=5
- If Black plays C2=1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2-3 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays C2+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Two Lords Storm the City"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
16 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move R3+2 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- Two Dragons Play With a Pearl
- Two Horses Share a Trough
- Two Chariots Cast Into the Well
- Single Whip Saves the Lord
- Lone Cannon Sorties Six Times
- A Thousand Miles Alone
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