Six Campaigns From Mount Qi
"Six Campaigns From Mount Qi" is a Xiangqi (Chinese Chess) puzzle from the collection Hundred Game Manual. Red moves first and wins in 15 moves; the key first move is +R+4. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Chariots, a Cannon, 5 Soldiers. Black has a General, a Advisor, 2 Elephants, a Chariot, a Horse, a Cannon, 5 Soldiers.
Solution move by move
- 1. Red +R+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for1. Black A5-61. Black A5-6 - 2. Red C2+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Takes away the General's escape squares.
What to watch out for2. Black A6+52. Black A6+5 - 3. Red P4+1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Soldier; the follow-up must be exact or the sacrifice is wasted.
3. Black K5=63. Black K5=6 - 4. Red C2-7Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for4. Black K6+14. Black K6+1 - 5. Red -R=4Why it works
- Creates an immediate mating threat that must be answered.
- Takes away the General's escape squares.
What to watch out for5. Black C5=65. Black C5=6 - 6. Red C2=7Why it works
- Wins material: takes the Chariot.
What to watch out for- Not forcing: the defender has 17 replies, so compare each one before playing it.
6. Black -P=46. Black -P=4 - 7. Red R1-1Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
What to watch out for7. Black K6-17. Black K6-1 - 8. Red R4+3Why it works
- Wins material: takes the Cannon.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
8. Black A5+68. Black A5+6 - 9. Red R1=6Why it works
- Wins material: takes the Horse.
What to watch out for- Not forcing: the defender has 12 replies, so compare each one before playing it.
9. Black P4=39. Black P4=3 - 10. Red R6-7Why it worksWhat to watch out for
- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
- Not forcing: the defender has 14 replies, so compare each one before playing it.
10. Black P5=410. Black P5=4 - 11. Red K6+1Why it works
- Wins material: takes the Soldier.
What to watch out for- Not forcing: the defender has 11 replies, so compare each one before playing it.
11. Black P1+111. Black P1+1 - 12. Red P1+1Why it worksWhat to watch out for
- Not forcing: the defender has 11 replies, so compare each one before playing it.
12. Black E3+512. Black E3+5 - 13. Red P1+1Why it worksWhat to watch out for
- Not forcing: the defender has 15 replies, so compare each one before playing it.
13. Black P7+113. Black P7+1 - 14. Red P1=2Why it worksWhat to watch out for
- Not forcing: the defender has 14 replies, so compare each one before playing it.
14. Black -P+114. Black -P+1 - 15. Red P2+1Why it worksWhat to watch out for
- Not forcing: the defender has 12 replies, so compare each one before playing it.
15. Black A6-515. Black A6-5
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 5. Black C5=6
- If Black plays A5+6 instead: no immediate mate; the attack continues. Try it on the board
- 6. Black -P=4
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P3+1 instead: no immediate mate; the attack continues. Try it on the board
- 8. Black A5+6
- If Black plays K6=5 instead: no immediate mate; the attack continues. Try it on the board
- 9. Black P4=3
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P4=5 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- 10. Black P5=4
- If Black plays P5+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P5=6 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- 11. Black P1+1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1+3 instead: no immediate mate; the attack continues. Try it on the board
- 12. Black E3+5
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- 13. Black P7+1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- 14. Black -P+1
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays E1-3 instead: no immediate mate; the attack continues. Try it on the board
- 15. Black A6-5
- If Black plays +P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=4 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays +P=2 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P1+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays -P+1 instead: no immediate mate; the attack continues. Try it on the board
- If Black plays P7+1 instead: no immediate mate; the attack continues. Try it on the board
Final position
The record ends here.
Questions about this puzzle
Who moves first in "Six Campaigns From Mount Qi"?
Red moves first, as in every puzzle of Hundred Game Manual.
How many moves does the solution take?
15 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move +R+4 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- The Thirteen Taibao
- Bravest of the Three Armies
- Six Dragons Adorn the Sky
- Eight Tribes Offer Tribute
- Eight Tigers March West
- Eight Immortals Cross the Sea
More from Hundred Game Manual →
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