B. Two Chariots and Two Horses Class, Game 15
"B. Two Chariots and Two Horses Class, Game 15" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 8 moves; the key first move is +R=5. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
Solve this puzzle on ChessZing →
Free, in the browser, no download.
Pieces on the board
Red has a General, 2 Elephants, 2 Chariots, 2 Horses. Black has a General, 2 Advisors, 2 Elephants, a Chariot, a Horse, a Cannon, a Soldier.
Solution move by move
- 1. Red +R=5Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
1. Black K5+11. Black K5+1 - 2. Red H7+62. Black K5=4
2. Black K5=4 - 3. Red H6+83. Black K4=5
3. Black K4=5 - 4. Red H8+7Why it works
- Wins material: takes the Elephant.
What to watch out for- Gives up the Horse; the follow-up must be exact or the sacrifice is wasted.
4. Black E5-34. Black E5-3 - 5. Red H4-65. Black K5=4
5. Black K5=4 - 6. Red H6+86. Black K4=5
6. Black K4=5 - 7. Red H8+7Why it works
- Wins material: takes the Elephant.
What to watch out for7. Black K5=47. Black K5=4 - 8. Red R4=6Why it works
- Ends the game: no legal reply remains.
What to watch out for8. Red R4=6
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black K5+1
- If Black plays K5=4 instead: Red mates immediately with R4=6. Try it on the board
- 2. Black K5=4
- If Black plays K5=6 instead: Red mates immediately with H4+2. Try it on the board
- 3. Black K4=5
- If Black plays K4-1 instead: Red mates immediately with R4=6. Try it on the board
- If Black plays K4+1 instead: Red mates immediately with R4=6. Try it on the board
- 4. Black E5-3
- If Black plays K5=6 instead: Red mates immediately with H4+2. Try it on the board
- If Black plays K5=4 instead: Red mates immediately with R4=6. Try it on the board
- 5. Black K5=4
- If Black plays K5-1 instead: Red mates immediately with R4+4. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R4+2. Try it on the board
- 6. Black K4=5
- If Black plays K4-1 instead: Red mates immediately with R4+4. Try it on the board
- If Black plays K4+1 instead: no immediate mate; the attack continues. Try it on the board
- 7. Black K5=4
- If Black plays K5-1 instead: Red mates immediately with R4+4. Try it on the board
- If Black plays K5+1 instead: Red mates immediately with R4=5. Try it on the board
Final position
Red wins after 8 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Two Chariots and Two Horses Class, Game 15"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
8 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move +R=5 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Chariot and Horse Class, Game 20
- B. Chariot and Horse Class, Game 19
- B. Two Chariots and Two Horses Class, Game 16
- B. Two Chariots and Two Horses Class, Game 14
- B. Two Chariots and Two Horses Class, Game 13
- B. Two Chariots and Two Horses Class, Game 12
More from Chariot & Horse mates →
Languages: English · Tiếng Việt · 简体中文 · 繁體中文