B. Two Chariots and Two Horses Class, Game 14

B. Two Chariots and Two Horses Class, Game 14楚河 漢界帥卒馬車俥傌卒俥砲象馬傌士將士象

"B. Two Chariots and Two Horses Class, Game 14" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 10 moves; the key first move is H8-6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Chariots, 2 Horses. Black has a General, 2 Advisors, 2 Elephants, a Chariot, 2 Horses, a Cannon, 2 Soldiers.

Solution move by move

  1. 1. Red H8-6 (captures the Cannon, check, threatens mate next move)
    Why it works
    • Wins material: takes the Cannon.
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • The Horse stands where it can be captured.
    1. Black K5=4 (threatens mate next move)
    1楚河 漢界帥卒馬車俥傌卒俥傌象馬士將士象
    1. Black K5=4
  2. 2. Red +H+8 (check)
    2. Black K4=5 (threatens mate next move)
    2楚河 漢界帥卒馬車俥傌卒俥象馬傌士將士象
    2. Black K4=5
  3. 3. Red H6+7 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    3. Black K5=4 (threatens mate next move)
    3楚河 漢界帥卒馬車俥卒俥象馬傌傌士將士象
    3. Black K5=4
  4. 4. Red H7-5 (captures the Elephant, check)
    Why it works
    • Wins material: takes the Elephant.
    What to watch out forNo real drawback in this position.
    4. Black K4=5 (threatens mate next move)
    4楚河 漢界帥卒馬車俥卒俥傌馬傌士將士象
    4. Black K4=5
  5. 5. Red H5+7 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    5. Black K5=4 (threatens mate next move)
    5楚河 漢界帥卒馬車俥卒俥馬傌傌士將士象
    5. Black K5=4
  6. 6. Red +R+3 (captures the Advisor, check, sacrifices the Chariot, threatens mate next move)
    Why it works
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    6. Black A5-6 (captures the Chariot, threatens mate next move)
    6楚河 漢界帥卒馬車俥卒馬傌傌將士象
    6. Black A5-6
  7. 7. Red R4+6 (captures the Advisor, check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    7. Black K4+1 (threatens mate next move)
    7楚河 漢界帥卒馬車卒馬傌傌將俥象
    7. Black K4+1
  8. 8. Red R4-1 (check, threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    8. Black K4-1 (threatens mate next move)
    8楚河 漢界帥卒馬車卒馬傌傌俥將象
    8. Black K4-1
  9. 9. Red H7-5 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    9. Black K4=5 (threatens mate next move)
    9楚河 漢界帥卒馬車卒傌馬傌俥將象
    9. Black K4=5
  10. 10. Red H8-6 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    10楚河 漢界帥卒馬車卒傌傌馬俥將象
    10. Red H8-6

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥卒馬車卒傌傌馬俥將象

Red wins after 10 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "B. Two Chariots and Two Horses Class, Game 14"?

Red moves first, as in every puzzle of Chariot & Horse mates.

How many moves does the solution take?

10 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move H8-6 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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