B. Two Chariots and Two Horses Class, Game 11

B. Two Chariots and Two Horses Class, Game 11楚河 漢界帥卒相砲車相卒俥傌馬俥卒士傌士將象

"B. Two Chariots and Two Horses Class, Game 11" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 6 moves; the key first move is +R+3. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Elephants, 2 Chariots, 2 Horses. Black has a General, 2 Advisors, a Elephant, a Chariot, a Horse, a Cannon, 3 Soldiers.

Solution move by move

  1. 1. Red +R+3 (captures the Advisor, check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    1. Black K5+1 (threatens mate next move)
    1楚河 漢界帥卒相砲車相卒俥傌馬卒士傌將俥象
    1. Black K5+1
  2. 2. Red H2+3 (captures the Elephant, check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Elephant.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    2. Black K5=6 (threatens mate next move)
    2楚河 漢界帥卒相砲車相卒俥傌馬卒士將俥傌
    2. Black K5=6
  3. 3. Red -R+3 (check, sacrifices the Chariot, threatens mate next move, the General has no escape square)
    Why it works
    • Creates an immediate mating threat that must be answered.
    • Takes away the General's escape squares.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    3. Black H3-4 (captures the Chariot, threatens mate next move)
    3楚河 漢界帥卒相砲車相卒傌卒士馬將俥傌
    3. Black H3-4
  4. 4. Red R6-1 (captures the Horse, check)
    Why it works
    • Wins material: takes the Horse.
    What to watch out forNo real drawback in this position.
    4. Black K6-1 (threatens mate next move)
    4楚河 漢界帥卒相砲車相卒傌卒士俥將傌
    4. Black K6-1
  5. 5. Red H4+3 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    5. Black K6=5 (threatens mate next move)
    5楚河 漢界帥卒相砲車相卒卒士傌俥將傌
    5. Black K6=5
  6. 6. Red +H-4 (captures the Advisor, checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    6楚河 漢界帥卒相砲車相卒卒傌傌俥將
    6. Red +H-4

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界帥卒相砲車相卒卒傌傌俥將

Red wins after 6 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "B. Two Chariots and Two Horses Class, Game 11"?

Red moves first, as in every puzzle of Chariot & Horse mates.

How many moves does the solution take?

6 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move +R+3 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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