B. Two Chariots and Two Horses Class, Game 12

B. Two Chariots and Two Horses Class, Game 12楚河 漢界相砲帥馬相馬車卒砲傌俥俥傌士將士

"B. Two Chariots and Two Horses Class, Game 12" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 9 moves; the key first move is +H-6. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Elephants, 2 Chariots, 2 Horses. Black has a General, 2 Advisors, a Chariot, 2 Horses, 2 Cannons, a Soldier.

Solution move by move

  1. 1. Red +H-6 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    1. Black K5+1 (threatens mate next move)
    1楚河 漢界相砲帥馬相馬車卒砲傌俥傌俥將士士
    1. Black K5+1
  2. 2. Red R2=5 (check, threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • The Chariot stands where it can be captured.
    2. Black K5=4 (threatens mate next move)
    2楚河 漢界相砲帥馬相馬車卒砲傌俥傌俥將士士
    2. Black K5=4
  3. 3. Red H4+5 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    3. Black K4=5
    3楚河 漢界相砲帥馬相馬車卒砲俥傌傌俥將士士
    3. Black K4=5
  4. 4. Red H5+7 (check, threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    4. Black R5-2 (captures the Chariot)
    4楚河 漢界相砲帥馬相馬卒砲車傌傌俥將士士
    4. Black R5-2
  5. 5. Red R4+1 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    5. Black K5+1
    5楚河 漢界相砲帥馬相馬卒砲車傌傌將俥士士
    5. Black K5+1
  6. 6. Red H7+6 (captures the Advisor, check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    6. Black K5=4 (captures the Horse)
    6楚河 漢界相砲帥馬相馬卒砲車將俥傌士
    6. Black K5=4
  7. 7. Red H6-8 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    7. Black K4=5
    7楚河 漢界相砲帥馬相馬卒砲車將傌俥士
    7. Black K4=5
  8. 8. Red H8-7 (check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    What to watch out forNo real drawback in this position.
    8. Black K5=4
    8楚河 漢界相砲帥馬相馬卒砲車傌將俥士
    8. Black K5=4
  9. 9. Red R4=6 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    9楚河 漢界相砲帥馬相馬卒砲車傌將俥士
    9. Red R4=6

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界相砲帥馬相馬卒砲車傌將俥士

Red wins after 9 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "B. Two Chariots and Two Horses Class, Game 12"?

Red moves first, as in every puzzle of Chariot & Horse mates.

How many moves does the solution take?

9 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move +H-6 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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