B. Two Chariots and Two Horses Class, Game 13

B. Two Chariots and Two Horses Class, Game 13楚河 漢界相仕車帥砲相仕馬傌俥傌象俥士士將

"B. Two Chariots and Two Horses Class, Game 13" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 6 moves; the key first move is +R+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.

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Pieces on the board

Red has a General, 2 Advisors, 2 Elephants, 2 Chariots, 2 Horses. Black has a General, 2 Advisors, a Elephant, a Chariot, a Horse, a Cannon.

Solution move by move

  1. 1. Red +R+1 (captures the Advisor, check, sacrifices the Chariot, threatens mate next move)
    Why it works
    • Wins material: takes the Advisor.
    • Creates an immediate mating threat that must be answered.
    What to watch out for
    • Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
    1. Black A5-4 (captures the Chariot, threatens mate next move)
    1楚河 漢界相仕車帥砲相仕馬傌俥傌象士將
    1. Black A5-4
  2. 2. Red R6+4 (captures the Advisor, check, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Wins material: takes the Advisor.
    What to watch out forNo real drawback in this position.
    2. Black K6+1 (threatens mate next move)
    2楚河 漢界相仕車帥砲相仕馬傌傌象將俥
    2. Black K6+1
  3. 3. Red R6-1 (check, threatens mate next move)
    Why it works
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    3. Black K6-1 (threatens mate next move)
    3楚河 漢界相仕車帥砲相仕馬傌傌象俥將
    3. Black K6-1
  4. 4. Red H1+3 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    4. Black K6=5 (threatens mate next move)
    4楚河 漢界相仕車帥砲相仕馬傌象傌俥將
    4. Black K6=5
  5. 5. Red R6=5 (check, threatens mate next move, the only legal reply)
    Why it works
    • Forcing: the opponent has only one reply, so the line cannot be avoided.
    • Creates an immediate mating threat that must be answered.
    What to watch out forNo real drawback in this position.
    5. Black K5=4 (threatens mate next move)
    5楚河 漢界相仕車帥砲相仕馬傌象傌俥將
    5. Black K5=4
  6. 6. Red H8+7 (checkmate)
    Why it works
    • Ends the game: no legal reply remains.
    What to watch out forNo real drawback in this position.
    6楚河 漢界相仕車帥砲相仕馬傌象傌俥將
    6. Red H8+7

Variations and alternative defences

What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.

Final position

Final position楚河 漢界相仕車帥砲相仕馬傌象傌俥將

Red wins after 6 moves. The General has no legal move.

Questions about this puzzle

Who moves first in "B. Two Chariots and Two Horses Class, Game 13"?

Red moves first, as in every puzzle of Chariot & Horse mates.

How many moves does the solution take?

6 moves. The main line is shown above; alternative defences are covered in the variations section.

What is the key move?

The first move +R+1 starts the combination. Everything that follows depends on it.

Can I play this position myself?

Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.

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