B. Two Chariots and Two Horses Class, Game 13
"B. Two Chariots and Two Horses Class, Game 13" is a Xiangqi (Chinese Chess) puzzle from the collection Chariot & Horse mates. Red moves first and wins in 6 moves; the key first move is +R+1. Below you will find the full solution, what each move achieves, where it could go wrong, and the alternative defences.
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Pieces on the board
Red has a General, 2 Advisors, 2 Elephants, 2 Chariots, 2 Horses. Black has a General, 2 Advisors, a Elephant, a Chariot, a Horse, a Cannon.
Solution move by move
- 1. Red +R+1Why it works
- Wins material: takes the Advisor.
- Creates an immediate mating threat that must be answered.
What to watch out for- Gives up the Chariot; the follow-up must be exact or the sacrifice is wasted.
1. Black A5-41. Black A5-4 - 2. Red R6+4Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Wins material: takes the Advisor.
What to watch out for2. Black K6+12. Black K6+1 - 3. Red R6-1Why it works
- Creates an immediate mating threat that must be answered.
What to watch out for3. Black K6-13. Black K6-1 - 4. Red H1+3Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for4. Black K6=54. Black K6=5 - 5. Red R6=5Why it works
- Forcing: the opponent has only one reply, so the line cannot be avoided.
- Creates an immediate mating threat that must be answered.
What to watch out for5. Black K5=45. Black K5=4 - 6. Red H8+7Why it works
- Ends the game: no legal reply remains.
What to watch out for6. Red H8+7
Variations and alternative defences
What if Black defends differently? The alternatives below were checked with the rules engine; lines marked with a mating move lose at once, the others are worth trying on the analysis board.
- 1. Black A5-4
- If Black plays K6+1 instead: no immediate mate; the attack continues. Try it on the board
- 3. Black K6-1
- If Black plays K6+1 instead: Red mates immediately with H8+6. Try it on the board
Final position
Red wins after 6 moves. The General has no legal move.
Questions about this puzzle
Who moves first in "B. Two Chariots and Two Horses Class, Game 13"?
Red moves first, as in every puzzle of Chariot & Horse mates.
How many moves does the solution take?
6 moves. The main line is shown above; alternative defences are covered in the variations section.
What is the key move?
The first move +R+1 starts the combination. Everything that follows depends on it.
Can I play this position myself?
Yes. Open it on ChessZing, where the board checks your moves and shows the solution if you get stuck.
Nearby puzzles
- B. Two Chariots and Two Horses Class, Game 16
- B. Two Chariots and Two Horses Class, Game 15
- B. Two Chariots and Two Horses Class, Game 14
- B. Two Chariots and Two Horses Class, Game 12
- B. Two Chariots and Two Horses Class, Game 11
- B. Two Chariots and Horse Class, Game 38
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